Sunday, September 27, 2009

The Value of a Good Story in Video Games

By Edward Elric

One of the prime success quotients in any interesting computer game depends upon the game writing. Role playing games and personal shooter games are the two basic and most popular genres of computer games. In fact, some of the first video games ever made were shooters, as they were simple and easy to program.

In the old days, stories were not as valued as they are today, and the focus was more on the graphics and options. Nowadays, without a good story, there is little extensive value to a game.

When it comes to writing, there needs to be a focus on two aspects. First is the storyline, and next is the character development. With an engaging story and characters that players can relate to and care about, the game takes on a whole new level of interactiveness.

Game developers that refuse to acknowledge the importance of writing in video games are essentially doomed to fail. People have come to expect a certain amount of excitement in the stories of all games, and if a product does not deliver, the company behind it will not do well.

This makes one game seem like a repeat of its own predecessor, only with some technical advancement features added along. Hence, there remains too many loose ends to the story, leaving the player dissatisfied more often than once.

Basic games that do not have much room for a story should still be given something. Even if the introduction screen displays a simple message about your purpose, it is better than nothing.

It is possible for a game to be quite successful without a story. If the other parts of a game are found to be amazing by the player, then that is all that matters.

Creating a game is a challenge, and it generally takes six months to two years to develop a game (although this timeframe can be expanded for big productions). Due to the amount of complexity in games, it is rare to find ones that are blended together flawlessly, but they are definitely out there.

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